Product & UX Designer

Hi, I’m Rae. I design products and games.

I’m a product and UX designer with a background in game design and art. I help teams figure out what to build and how people will use it, bringing game design into products through gamification, progression, and reward systems.

A pearl character waits beside a gap. A bridge connects the path, and the character walks across.

Selected work

Selected work

01 Dodgeball Dojo

Multiplayer interactions and feedback

I redesigned Pet Power interactions across player perspectives, explored touch layouts, and worked on how new players learn the game.

UX & game design · FUN-GIGlobally launched

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Pet Power UX specification with an opponent highlighted and named in the exchange confirmation.
Pet Power · UX specification

02 House Flip

More ways to furnish a room

I worked on how players choose individual furnishings, confirm room changes, and learn the updated staging system.

Product, UX & game design · FUN-GIStaging 4.0–4.1 · feature design and implementation

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House Flip staging room with its furniture list and room-level Confirm action
Preset · Room and item list
Furnished room after confirming the preset
After room confirmation

03 2 Empower U

Redesigning a podcast website on Podbean

I co-designed the Podbean website and developed its visual identity, working within the platform’s template limits.

Website UX and visual identityPrototypes, brand assets, and implementation review

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Revised episode list with titles, dates and individual play controls
Episode browsing
Original revised host introduction and Mentorship and Newsletter service entries
Host and services

04 NYU Game Center App

An information hub for Game Center students

I co-initiated a student information app and helped develop its browsing structure and prototypes toward an MVP demo.

Co-initiator · product and interaction designMVP demo delivered

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Original mid-fidelity Category View detail with grouped Game Center events
Category View · Mid-fidelity prototype
Original mid-fidelity List View detail with event times and descriptions
List View · Mid-fidelity prototype

05 Youtility

Researching shoppers’ expectations of loyalty rewards

With three other researchers, I studied loyalty rewards and helped include shoppers who were hesitant about Web3.

UX researchFoundational study and recommendations

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Recruitment decision, summarized

Include otherwise qualifying shoppers without Web3 interest.

Original team research report recommendations for onboarding unfamiliar reward concepts
Team research report · Excerpt

Rae Wang

About me

At FUN-GI, I’ve worked on game interfaces, room customization, and the rules behind player progression. I also design websites and interactive prototypes.

More about me
Rae Wang

Design detail

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