01 Dodgeball Dojo
Multiplayer interactions and feedback
I redesigned Pet Power interactions across player perspectives, explored touch layouts, and worked on how new players learn the game.

Product & UX Designer
I’m a product and UX designer with a background in game design and art. I help teams figure out what to build and how people will use it, bringing game design into products through gamification, progression, and reward systems.

01 Dodgeball Dojo
I redesigned Pet Power interactions across player perspectives, explored touch layouts, and worked on how new players learn the game.

02 House Flip
I worked on how players choose individual furnishings, confirm room changes, and learn the updated staging system.


03 2 Empower U
I co-designed the Podbean website and developed its visual identity, working within the platform’s template limits.


04 NYU Game Center App
I co-initiated a student information app and helped develop its browsing structure and prototypes toward an MVP demo.


05 Youtility
With three other researchers, I studied loyalty rewards and helped include shoppers who were hesitant about Web3.
